Toward Educational Virtual Worlds: Should Identity Federation Be a Concern?
نویسندگان
چکیده
3D Virtual Worlds are being used for education and training purposes in a cross-disciplinary way. However, its widespread adoption, particularly in formal learning contexts, is far from being a reality due a broad range of technological challenges. In this reflection paper, our main goal is to argue why and how identity federation should be discussed and adopted as a solution to several barriers that educators and institutions face when using Virtual Worlds. By presenting a clear set of scenarios within different dimensions of the educational process, as classroom management, content reuse, learning analytics, accessibility, and research, we consider identity, traceability, privacy, accountability, and interoperability as main concerns in order to support our argument. Finally, we conclude the paper by presenting paths to a proposal for a workable solution, through the analysis and reflection of different and current efforts that has been made by other teams, towards future technological developments.
منابع مشابه
Virtual Worlds: A Performative Perspective on Globally Distributed, Immersive Work
Virtual worlds are immersive, simulated, persistent and dynamic environments that include rich graphical 3-D spaces, high fidelity audio, motion, viewpoint, and interactivity. Initially dismissed as environments of play, virtual worlds have gained legitimacy in business and educational settings for their application in globally-distributed work, project management, online learning, and real-tim...
متن کاملManaged Learning in 3D Multi User Virtual Environments
Maintaining student engagement is a major concern in higher education, especially when concepts become more sophisticated and coursework becomes more complex. Shared online virtual worlds are attractive in that they have the potential for supporting student engagement through novelty and intrigue whilst providing a programmable environment that can be tailored for educational purposes. This pap...
متن کاملRedefining Field Experiences: Virtual Environments in Teacher Education
The explosion of interest in online gaming and virtual worlds is leading many universities to investigate possible educational applications of the new environments. In this paper we explore the possibilities of 3D online worlds for teacher education, particularly the field experience component. Drawing upon two pedagogical examples, we suggest that virtual simulations may, with certain limitati...
متن کاملAvatars, Capital Ships, and False Promises: An Analysis of Fraud in Virtual Worlds and its Implications for the Real World
We expand accounting research on fraud by categorizing and analyzing fraudulent acts in virtual worlds. Virtual worlds are computer-generated, immersive environments where players control a character, an avatar, to interact with others online while engaging in social, entertainment, educational, and commercial endeavors. Virtual worlds include unique capabilities such as anonymous interaction t...
متن کاملTechnical Problems Experienced in the Transformation of Virtual Worlds into an Education Environment and Coping Strategies
Research into virtual worlds demonstrates that to successfully use virtual world platforms in different disciplines, certain limitations and potential difficulties of these platforms must be overcome. The current study extends previous research by investigating problems in integrating virtual worlds in education with a longitudinal observation of two cases and in perspectives of designers, prac...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Educational Technology & Society
دوره 18 شماره
صفحات -
تاریخ انتشار 2015